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“War is a primarily a game of skill. It is a Contest of mind matched against mind, tactics matched against tactics.But there is also an element of chance that is more suited to games of cards or dice. A wise tactician studies those games, as well, and learns from them.The first lesson of card games is that the cards cannot be played in random order. Only when laid down properly can victory be achieved. In this case, there were but three cards.The first was played at the encampment. The result was entrance to the Strikefast. The second was played aboard ship. The result was promise of passage to Coruscant, and the assignment of Cadet Vanto as my translator.The third was a name: Anakin Skywalker.”
Timothy Zahn“A life path may change because of important decisions or events. Those were what drove my current path.But sometimes the smallest event can also drive a turn. In the case of Eli Vanto, that force was a single, overheard word.Chiss. Where had Cadet Vanto heard that name? What did it mean to him? He had already spoken one reason, but there might well be others. Indeed, the full truth might have several layers. But what were they?On a ship as large as this, there was only one practical way to find out.Thus did my path take yet another turn. As, certainly, did his.”
Timothy Zahn, Thrawn“There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished.All warriors understand the need to face and defeat the enemy. Both aspects of the task can be challenging. Both can require thought, insight, and planning. Failures in any of those areas can cost unnecessary time and irreplaceable lives.But a warrior may forget that even the task of identifying the enemy can be difficult. And the cost of that failure can lead to catastrophe.”
Timothy Zahn, Star Wars: Thrawn“To some extent, the direction of one's chosen path automatically selects for the paths that may cross it. A warriors path will intersect the paths of other warriors, allies and enemies alike. A workers path will interest the paths of other workers.But as with games of cards and dice, sometimes unexpected crossings occur. Some are driven by chance, others by design, others by a change in one's goal.Some are driven by malice.Such manipulations can prove effective in the short term. But the longer-term consequences can be perilously difficult to predict.The path of Arihnda Pryce is one such example. A deep and perceptive study of it can serve as a valuable lesson.And as an even more valuable warning.”
Timothy Zahn, Star Wars: Thrawn“No battle plan can anticipate all contingencies. There are always unexpected factors including those stemming from the opponent's initiative. A battle must thus becomes a balance between plan and improvisation, between error and correction.It is a narrow line. But it is a line one's opponent must also walk. For all the balance of experience and cleverness, it is often the warrior who acts quickest who will prevail.”
Timothy Zahn, Star Wars: Thrawn“All strive for victory. But not all understand what it truly is. To a soldier or pilot on the line, victory is surviving the current battle. To a politician, victory is an advantage one can bring to a bargaining table. To a warrior, victory is driving an enemy from the field of battle, or bringing him to surrender.Sometimes victory is greater than the warrior could ever hope for.Sometimes it is more than he is able to hear.”
Timothy Zahn, Star Wars: Thrawn“Never make the mistake of believing forberance equates to acceptance, or that all positions are equally valid.”
Timothy Zahn, Star Wars: Thrawn“All opponents are not necessarily enemies. But both enemies and opponents carry certain characteristics in common. Both perceive their opposite as an obstacle, or an opportunity, or a threat. Sometimes the threat is personal; other times it is a perceived violation of standards or accepted norms of society.In modest form, the opponent's attacks are verbal. The warrior must choose which of those to stand against,, and which to ignore.Often that decision is taken from his hands by others. In those cases, lack of discipline may dissuade the opponent from further attacks. More often, though, the opponent finds himself encouraged to continue or intensify the attacks.It is when the attacks become physical that the warrior must take the most dangerous of choices.”
Timothy Zahn, Star Wars: Thrawn“There are things in the universe that are simply and purely evil. A warrior does not seek to understand them, or compromise with them. He seeks only to obliterate them”
Timothy Zahn, Star Wars: Thrawn“It is believed by many that the military life is one of adventure and excitement. In truth, that life more often consists of long periods of routine, even boredom, with only brief intervals of challenge and danger. Enemies seldom seek out their opponents. The warrior must become a hunter, searching and stalking with craft and patience. Successes are often achieved by a confluence of small things: stray facts, unwary or overheard conversations, logistical vectors. If the hunter is persistent, the pattern will become visible, and the enemy will be found. Only then will the routine be broken by combat.It's not supervising, therefore, that those seeking sometimes weary of long and arduous pursuits. They are relieved when the enemy appears of his own accord, standing firm and issuing a challenge.”
Timothy Zahn, Star Wars: Thrawn